There is no experience point cost for the six free skills you get from your Career and Specialization, so choose your skills wisely. Additional Specializations do not grant these free increases(although the additional Specializations do grant a character additional Career skills). FFG Star Wars Paper Play Character Sheet a sheet that supports edge of the Empire Age of Rebellion Force and Destiny Character Sheet (4 pages) Now with. Then, you have your Specialization skills, you choose two skills from that list to increase a Rank (you still may not increase this past Rank 2), this only occurs with the first Specialization. When you choose your Career, you are given a series of skills, you can pick four of them to upgrade to Rank 1 or 2 (depending on if you have a rank in it or not, and you cannot go past Rank 2). The first specialization is free, however, for every other specialization afterward, it costs 20 XP for your second, then 30 XP for your third, then 40 XP for your fourth (if you decide you want to). This being said, once you choose your permanent Career, from the Career you have your Specializations. Paying for more specializations represent your character’s expansion of technique and progress. EotE Careersįorce and Destiny Specializations Getting Specializations However, in the end, he will always be a Smuggler. Age of Rebellion (2014): From the trenches to space, from behind enemy lines to a potential allys tastefully appointed office, the Rebel Alliances fight. As Edge of the Empire describes: The Career is the heart of the character which the player chooses, it defines who they are, and who they will always be.įor example, Han Solo plays the pilot of the Millenium Falcon, one of the biggest heroes of the Rebellion, and is devious at heart when he kills Greedo. The new fighters were created because I don't like the designs used in Starfighter.The Career is one of the most important things to a character, it allows for the character to understand who he is as both a person and a mechanically functional character. class dreadnought – Imperial-I Star Destroyerĭ-5 Mantis Patrol Craft - Firespray Patrol Craft XS-stock light freighter - YT-1300 freighter class light corvette – YV-929 armed transport class corvette – EF-76 Nebulon-B frigate class Airspeeder – T-47 Airspeeder (remove tow cable speeders for balance) By AceSolo5, 11:08:19+00:00 in Star Wars: Age of Rebellion RPG. class siege walker – AT-ST (siege walker seen in game) Age of Rebellion Careers Age of Rebellion Careers. class crawler tank – AT-AT (crawler tank seen in game) ![]() ![]() T-14 Skyspeeder – T-47 Airspeeder (remove tow cable Battle of Corellia again airspeeders appear in concept art) I'm using the following conversions:īA-2 combat walker – AT-ST (new design, but walkers are referenced in the Battle of Corellia) The three are compatible, but you're better off only blending them in terms of character creation, not after that point.Īlso, you can just re-skin any vehicles. In my case they'll all be on Age of Rebellion, because of the mechanics unique to that game. The only advice I'd give would be to have all players operating off of one set of character sheets. I'm letting characters play species, enter careers and train in specializations in all three books. I'm doing this sort of thing as well, and the three are absolutely interchangeable.
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